I love the extra combat damage effects that Aces&Eights uses to add a little more danger to their combats. Because of this I've adapted those charts to work in Hackmaster.
Secondary effects come into play on a penetration and where they land is determined by the difference between the attacker's and defender's roll.
1-5 Legs
6-10 Arms
11-15 Body
16-20+ Header
The severity of the secondary effect is based the damage from penetration die minus DR. The secondary effect is tacked on to the total wound damage and it doesn't go away until that wound is fully healed.
The charts are found here:
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