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Deviations

While these are marked in one of the group player's handbook, I thought it would be nice to have a compiled list somewhere for a quick reference while drawing up characters.

New Talents
New Proficiencies and Skills
New Weapons and Weapon Deviations

Shields and the Wielder's Size
A&8s Secondary Effects
Called Shots Secondary Effects
Attacks and Damage
Near Perfect Attacks
Reach and Closed Spaces
Revised Shield Bashes
NPA/NPD and Unarmed Strikes
Thrown Weapon Damage
New Combat Manuever: Power Attack
New Combat Manuever: Strike the Weapon
Module Armor Pieces
Lithic and Obsidian Weapons

Better Barbarians

Flails ignore Shields
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Andals (13) Armor (2) Arpadians (1) Biography (1) Classes (8) Clerics (1) combat (10) Crowns of Fire (16) Cultures (11) Deviations (25) Fighters (4) Gawds (6) History (3) Hobgoblins (1) Mages (2) Magic (4) Manuever (2) Proficiencies (1) Regions (1) Samarkand (7) Shields (3) Skills (2) Talents (1) the Shield (14) the Young Kingdoms (12) Unarmed (3) ViP (16) Weapons (7)

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Disclaimer

So, if it's not immediately obvious: a lot of this work is taken from other sources: some creative works, some from history. This is not for commercial use. In fact, it's not even for general public use: I'm mainly putting it on the interwebs so that my players will have free access to it and so I won't have to keep adding people to each Googledoc.
Also, it's a nice place, for at least one of my players, to put up his notes on the campaign for the other players to review.
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