While Near Perfect Defenses get all the glory, with their free unarmed attacks with awesome damage, the Near Perfect Attacks get a measly +1 to damage, which in my opinion, is slow low that it's almost worth just dropping it entirely.
It further pales in comparison when considering that the NPD gets 2(d4p-2), or if your a thief, full dagger damage. This shouldn't be.
When scoring a natural 19 on an attack, the attacker gets a Near Perfect Attack, and, should he hit, he adds an extra 1d4p to his damage.
This 1d4p has auxiliary effects like a penetration.
It doesn't receive its own attack roll like a NPD to speed up combat.
Example: Brian is using a longsword while fighting a goblin. During the exchange he rolls a NPA and totals 24 as his attack roll, while the goblin rolls a 13.
Because he hit he then rolls damage. He rolls his normal 2d8p + 1d4p + 2 for damage. 2d8p from base damage, 1d4p from NPA, and a +2 because there was a difference of 10 between attack and defense. He has no modifiers from strength, specializations, or talents.
He rolls a 7 on the d8s, a 2 on his d4, which gives him a total of 11 points of damage, 4 of which were considered penetration, giving the goblin a -2 to Str and forcing it to make a Str check or drop its weapon.
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