Monday, April 25, 2016

New Combat Manuever: Power Attack

     Commonly called "Baseballing", Power Attacks allow a trade of accuracy and defense for power.

     While an Aggressive Attack is a series of feints designed to open an oppenent up, a Power Attack is a series of aggressive swings forcing an oppenent to move out of the way or get his head caved in. Power Attacking is also used to try and smash shields and weapons.

     While Power Attacking, you receive a -3 to Attack and Def in exchange for an additional none penetrating damage die. If the weapon has two different damage die, use the larger of the two.

     If you hit, you also add the difference between your FoS and their's for determining knock-backs.

     Like Attacking Aggressively, if your oppenent has Given Ground or Scampered Back, the Power Attack's damage is halved.

      Example: Red and Blue are locked in epic struggle. Red is growing angry and so he switches to a move offensive fighting style: he decides to start Power Attacking with his long sword.
      On the first round of attacks Red swings and gets a 15 on his roll. Blue counters but only gets a 13 so the attack lands.
      Red's damage would normally be 2d8p+3 (Red's got a strength of 15/73) but because he Power Attacked he instead rolls 2d8p+1d8+3 for damage. he rolls a 3, 2, and 8 on his dice. Even though he rolled an 8 on a d8, it doesn't penetrate because it was his bonus die from Power Attacking, so his total is 13, not too shabby but again, because he was baseball batting his attack, he adds the difference between his FoS (+8) and Blue's (+3) to determine whether or not it was a knock back.
      So the total was 13 damage but 18 for knock-back, sending Blue staggering back against the onslaught.

      The next round of attacks go by and Red attacks again with a Power Attack. This time Blue Gives Ground, but his defense only ends up totaling 7 against Red's 11. Red rolls a 5, 6, 4, giving him a total to damage of 18 but because Blue moved back, Blue only takes 9, however Red's total for knock-back was 14, meaning that Blue's managed to hold his ground. And, hey, at least he didn't take the full 21 damage.

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