I've decided to redo how thrown weapon damage is done because I can and how it's done doesn't make any sense to me.
Thrown weapons will now always benefit from your strength damage modifier, no matter what. So if you have a +2 damage modifier, and you chuck a throwing knife, it's a d6p+2. Same goes if your modifier is a penalty.
Additionally, if you find that your character is a little weak in the arm or you want some extra power behind your throw, you can get a jogging or running start. If you are going at least 10 ft/sec (that's jogging for medium sized creatures and running for small sized creatures) then you receive a +3 to damage.
You still cannot specialize in thrown weapon damage.
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